re: different colliders for different particles?

Support ForumCategory: Questionsre: different colliders for different particles?
Adam Ansorge asked 6 years ago

Is it possible for 2 or more different systems of emitting particles to collide with different colliders?  I had trouble knowing if this was possible with stardust. I basically want 2 or more emitters but I want to tell each emission of particles to collide only with colliders that I say they collide with independently.  All the while, I still want the partciles to bounce off each other.  Thought I could do this with the model node and add a physical node set to a mask from a solid layer in AE but it didn’t seem like I could make a system that included the model and physics nodes for collision within the same system that had the particles in it.  In fact I think things crashed when I did.  Does this make sense?
2 or more systems of particles.  I want each system to bounce off of different colliders all the while keep the particles bouncing off of each other.  Seems like every collider no matter what I do applies to every particle that passes it and I want only what I say to bounce off of the colliders I designate.

1 Answers
admin Staff answered 6 years ago

Hi, its not possible with current version. You can choose to  filter the particles to collide with all other particles and objects or only with Kinematic objects.
With any crash and feature requests please send an email to support.
 

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