Modular Particle System

Stardust is a Modular 3D particle system for After Effects. It has an easy to use node based user interface and ships with a host of presets to create stunning effects.


Stardust version 0.9.7 Windows & Mac OS X now available. 

Stardust Early Adopter version 1.1.0 of our modular 3D particle system for After effects is now available for download. Mac version only at this time. A windows version will follow in October.

-Render 3D Models as particle instances, using either OBJ files or various Primitives

-Image based lighting

-Physical materials

-Ambient occlusion

-Extrude Text and Masks to create 3D geometry

-GPU Powered

-Workflow enhancements

If you run into any issues or have any questions please send us an email:

Version History:

1.1.0  - Current version  Sep 26, 2017 New :
  • Render 3D models as particle instances.
  • Extrude and Bevel Text and Masks.
  • Create 3D primitives, choose from Cube, Sphere and more.
  • Physical Materials.
  • Ambient Occlusion.
  • Image based lighting.
  • Export Stardust Presets.
  • GPU powered.
Notable Bug Fixes :
  • Fixes an issue where the watermark reappears after restart on some machines.
0.9.7  - Current version  Apr 25, 2017 Bug Fixes. 0.9.6  -  Mar 07, 2017 New :
  • Source Node -  New node to create a source, e.g a layer to be used in several particle systems.
  • Replica - Added "Flow" Replica type, that creates flow looking particle replicates.
  • Reflections - Added an environment layer that can reflect off of Rectangular / Textured particles.
  • Obj Surface emitting - Emit particles from the surface of a 3D Model.
  • Textured Particle Use Alpha / Lightness , mix the colour from the particle with the alpha / lightness of the source texture.
  • Maps - Added sample quality and more control options.
  • Noise channel - Use turbulence generated noise on other nodes.
  • Helpers - Added visual cues for some nodes.
  • Presets - Added New Presets for Replica Flow, HUDs, Grid and more.
  Bug Fixes:
  • Fixed a crash related to Light emitter.
  • Fixed an issue with Air Density mixed with zero speed particles.
  • Fixed an issue with Mask / Text Layer transforms.
  • Fixed an issue with reverse time-remap on layer / comp.
  • Fixed an issue with motion blur and key-frames.
  • Fixed an issue where Line graph would not update after change.
  • Fixed an issue where wrong parameters would be displayed.
  • Cleanup param names.
      0.9.5  -  Jan 17, 2017
  • Presets - auto adjust to comp center in any resolution.
  • New Presets - Swooshes, Diagonal, Texturizer and more.
  • Clone Node, a new node for creating independent branches from any point in the flowchart.
  • Replica - new options, including Directional and Diagonal.
  • Replica - texture offset settings.
  • Light emitter -  emits evenly from multiple lights by default.
  • Nodes full name appears in the panel status bar.
  • Splines - added linear corners option.
  • Maps  - added sample time options: ‘On Birth’ / ‘Current frame’.
  • Maps - added control for rotation using source layer.
  • Maps - texture by can be assigned by lightness.
  • Stencil transfer Mode added to to the particle transfer modes.
  • Fixes an issue where duplicating nodes created unexpected results in the panel.
  • Fixes an issue where sometimes deleting nodes caused unexpected results in the panel.
  • Fixes an issue where sometimes adding nodes while the panel is closed would throw an error.
  • Fixes an issue where sometimes when stardust main effect is last in the layer's effect list, it would cause a crash.
  • Fixes an issue with Twist Free Axis.
    0.9.4  - Dec 26, 2016
  • New Presets: •    Fire And Smoke with textured particles. Emit from Text , Mask, 3D Models, Outline and Volume. (Requires Apple ProRes codec) •    HUD presets, City, Hexa, Alert and more. •    Graphic Element presets. •    Over Life presets.
  • OBJ Emitter , added subdivision option of distance.
  • Fixed an issue where on some situations a cancelled frame with textured particles would crash AE.
0.9.3  - Dec 06, 2016
  • OBJ emitter, now is up to 5 times faster with large OBJ files.
  •  Fixed an issue with non standard file and folder name Characters (i.e. non-English file paths)
  •  Fixed a caching issue when setting shading on/off.
  •  Fixed an issue when setting textured Particle layers to stretch.
  •  Fixed an issue reading OBJ normals.
  •  Fixed an issue with Shadow color sometimes not updating.
    0.9.2  -  Nov 11, 2016
  • Fixed an issue where an empty OBJ file would crash AE.
  • Fixed an issue when selecting OBJ sequence with no valid OBJ file would crash AE.
    0.9.1  -  Oct 19, 2016  
  • Fixed a bug where on some machines it would crash when applied to layer.
  • Fixed conflict with some 3rd party plug-ins.
  • Fixed installer issue with deselecting AE versions.
  • Fixed a bug where on some machines it would crash when applying a preset.
  0.9  -  Oct 24, 2016   Initial release   System Requirements : Mac OSX 10.8 and later Windows 7 and later After Effects CC and later 1 GB of RAM, 100 MB of hard drive space    

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