Modular Particle System

Stardust is a Modular 3D particle system for After Effects. It has an easy to use node based user interface and ships with a host of presets to create stunning effects.

Purchase

Stardust version 1.1.2 Windows & MacOS now available. 

A new version of Stardust has been unleashed, offering some extremely powerful and exciting new tools.

-Render 3D Models as particle instances, using either OBJ files or various Primitives

-Image based lighting

-Physical materials

-Ambient occlusion

-Extrude Text and Masks to create 3D geometry

-GPU Powered

-Workflow enhancements

These new features combined with the already powerful toolset will allow some totally awesome new possibilities.

If you run into any issues or have any questions please send us an email: support@superluminal.tv

Version History:

1.1.2  -  Nov 14, 2017 Bug Fixes.   1.1.1  -  Nov 08, 2017 Bug Fixes.   1.1.0  -  Sep 26, 2017 New :
  • Render 3D models as particle instances.
  • Extrude and Bevel Text and Masks.
  • Create 3D primitives, choose from Cube, Sphere and more.
  • Physical Materials.
  • Ambient Occlusion.
  • Image based lighting.
  • Export Stardust Presets.
  • GPU powered.
Notable Bug Fixes :
  • Fixes an issue where the watermark reappears after restart on some machines.
  0.9.7  - Current version  Apr 25, 2017 Bug Fixes. 0.9.6  -  Mar 07, 2017 New :
  • Source Node -  New node to create a source, e.g a layer to be used in several particle systems.
  • Replica - Added "Flow" Replica type, that creates flow looking particle replicates.
  • Reflections - Added an environment layer that can reflect off of Rectangular / Textured particles.
  • Obj Surface emitting - Emit particles from the surface of a 3D Model.
  • Textured Particle Use Alpha / Lightness , mix the colour from the particle with the alpha / lightness of the source texture.
  • Maps - Added sample quality and more control options.
  • Noise channel - Use turbulence generated noise on other nodes.
  • Helpers - Added visual cues for some nodes.
  • Presets - Added New Presets for Replica Flow, HUDs, Grid and more.
  Bug Fixes:
  • Fixed a crash related to Light emitter.
  • Fixed an issue with Air Density mixed with zero speed particles.
  • Fixed an issue with Mask / Text Layer transforms.
  • Fixed an issue with reverse time-remap on layer / comp.
  • Fixed an issue with motion blur and key-frames.
  • Fixed an issue where Line graph would not update after change.
  • Fixed an issue where wrong parameters would be displayed.
  • Cleanup param names.
      0.9.5  -  Jan 17, 2017
  • Presets - auto adjust to comp center in any resolution.
  • New Presets - Swooshes, Diagonal, Texturizer and more.
  • Clone Node, a new node for creating independent branches from any point in the flowchart.
  • Replica - new options, including Directional and Diagonal.
  • Replica - texture offset settings.
  • Light emitter -  emits evenly from multiple lights by default.
  • Nodes full name appears in the panel status bar.
  • Splines - added linear corners option.
  • Maps  - added sample time options: ‘On Birth’ / ‘Current frame’.
  • Maps - added control for rotation using source layer.
  • Maps - texture by can be assigned by lightness.
  • Stencil transfer Mode added to to the particle transfer modes.
  • Fixes an issue where duplicating nodes created unexpected results in the panel.
  • Fixes an issue where sometimes deleting nodes caused unexpected results in the panel.
  • Fixes an issue where sometimes adding nodes while the panel is closed would throw an error.
  • Fixes an issue where sometimes when stardust main effect is last in the layer's effect list, it would cause a crash.
  • Fixes an issue with Twist Free Axis.
    0.9.4  - Dec 26, 2016
  • New Presets: •    Fire And Smoke with textured particles. Emit from Text , Mask, 3D Models, Outline and Volume. (Requires Apple ProRes codec) •    HUD presets, City, Hexa, Alert and more. •    Graphic Element presets. •    Over Life presets.
  • OBJ Emitter , added subdivision option of distance.
  • Fixed an issue where on some situations a cancelled frame with textured particles would crash AE.
0.9.3  - Dec 06, 2016
  • OBJ emitter, now is up to 5 times faster with large OBJ files.
  •  Fixed an issue with non standard file and folder name Characters (i.e. non-English file paths)
  •  Fixed a caching issue when setting shading on/off.
  •  Fixed an issue when setting textured Particle layers to stretch.
  •  Fixed an issue reading OBJ normals.
  •  Fixed an issue with Shadow color sometimes not updating.
    0.9.2  -  Nov 11, 2016
  • Fixed an issue where an empty OBJ file would crash AE.
  • Fixed an issue when selecting OBJ sequence with no valid OBJ file would crash AE.
    0.9.1  -  Oct 19, 2016  
  • Fixed a bug where on some machines it would crash when applied to layer.
  • Fixed conflict with some 3rd party plug-ins.
  • Fixed installer issue with deselecting AE versions.
  • Fixed a bug where on some machines it would crash when applying a preset.
  0.9  -  Oct 24, 2016   Initial release   System Requirements : Mac OSX 10.9 and later Windows 7 and later Adobe After Effects CC 2015 and later 1 GB of RAM, 100 MB of hard drive space OpenGL 3.3 and later  

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