Modular Particle System

Stardust is a Modular 3D particle system for After Effects. It has an easy to use node based user interface and ships with a host of presets to create stunning effects.

Purchase

Stardust version 1.3.0 is available now for MacOS and Windows. it is another Free update to all current customers.

Stardust’s already extensive 3D rendering capabilities have just been vastly expanded with the introduction of planar reflection, sub-surface scattering, emissive materials and more to our toolset, giving a lively and organic feel to your imagery.

Our animation engine has been augmented with new powerful tools, allowing for greater freedom in realizing your vision. “Connect” allows for physical particles to interact using constraints of various kinds, and “3D Model deform” offers tools to bring objects to life by bending and flexing space for creating tunnels or extruding and bending 3D text along a path and much more.

In addition, we are releasing a free 3D model library with nearly 200 textured models for our customers, to swiftly build designs for your projects with single-click added objects, to be used as particles or stand-alone models, all rendering and interacting with Stardust’s highly flexible particle system in one shared 3D space.

Combined with the already extensive toolbox for particle animation and 3D render engine, including the renowned Replica tool, modular forces and physics engine, gives the next level of particle generation tools, enabling creations never before possible inside Adobe After Effects.
Main New Features :

  • 3D Library – Nearly 200 textured 3D models loaded with a single click, parented to a controlling Null layer. The library is available for download from the Preset window.
  • Connect – connect physical particles to each other using various constraint types, for creating Springs and Chains.
  • Planar reflection – Have object reflect off of planes.
  • Model Path Deform – Deform models in 3D space using masks or paths defined with AE lights.
  • Groups – Transform model parts by OBJ groups.
  • Subsurface scattering – Create organic lighting look for surfaces.
  • New Material options  – Refraction , Emissive , Adjust Environment and Reflection .
  • Model node as emitter source – Create emitter source with model node and apply deformers.
  • Speed – Up to 15% faster render.
  • Gloss / Roughness – Inverted for easier import PBR materials.

In Depth:

  • Model node – Added segments to extruded path for better deformation.
  • Model node – Auto load 3D Model material textures on import.
  • Model node – Respect node active state when connected to particle nodes.
  • Particle node – Set ‘Use model’ to either ‘All’ or ‘Random’ for when multiple model nodes are connected.
  • Transform node – Use Null layer for easier transformation control.
  • Physics -Better interactive responsiveness while tweaking physical particles.
  • Physical forces – New spherical type: ‘Particle birth’. used to attract particles to their birth position.
  • Physics forces – New parameter for spherical forces: ‘To distance’. Factors the distance to the influence.
  • Main effect render options – Make environment layer visible in render.
  • Main effect render options -Select ‘Helpers’ render color.

Bug fixes :

  • Z buffer – 3D models will respect external Z-buffer and obstruction layer.
  • Fixed an issue where normal bump map would give incorrect results.
  • Fixed an issue that may slow render in machines with many cpu cores.

 

If you run into any issues or have any questions please send us an email: support@superluminal.tv

Version History:

1.3.0 – Current version  Nov 02, 2018

  • 3D Library – Nearly 200 textured 3D models loaded with a single click, parented to a controlling Null layer. The library is available for download from the Preset window.
  • Connect – connect physical particles to each other using various constraint types, for creating Springs and Chains.
  • Planar reflection – Have object reflect off of planes.
  • Model Path Deform – Deform models in 3D space using masks or paths defined with AE lights.
  • Groups – Transform model parts by OBJ groups.
  • Subsurface scattering – Create organic lighting look for surfaces.
  • New Material options  – Refraction , Emissive , Adjust Environment and Reflection .
  • Model node as emitter source – Create emitter source with model node and apply deformers.
  • Speed – Up to 15% faster render.
  • Gloss / Roughness – Inverted for easier import PBR materials.
  • Model node – Added segments to extruded path for better deformation.
  • Model node – Auto load 3D Model material textures on import.
  • Model node – Respect node active state when connected to particle nodes.
  • Particle node – Set ‘Use model’ to either ‘All’ or ‘Random’ for when multiple model nodes are connected.
  • Transform node – Use Null layer for easier transformation control.
  • Physics -Better interactive responsiveness while tweaking physical particles.
  • Physical forces – New spherical type: ‘Particle birth’. used to attract particles to their birth position.
  • Physics forces – New parameter for spherical forces: ‘To distance’. Factors the distance to the influence.
  • Main effect render options – Make environment layer visible in render.
  • Main effect render options -Select ‘Helpers’ render color.
  • Z buffer – 3D models will respect external Z-buffer and obstruction layer.
  • Fixed an issue where normal bump map would give incorrect results.
  • Fixed an issue that may slow render in machines with many cpu cores.

1.2.1 – Sep 03, 2018

  • Fixes a crash related to the Over Life Graphs.
  • Fixes a crash related to Applying Presets.
  • Fixes a crash related to Low Memory.

 

1.2.0 – Jul 11, 2018

  • Create Dynamic and Kinematic particles, to interart and collide with each other.
  • Apply physical forces, Directional, Spherical,Noise and Path.
  • Auto Cache – Automatically update the physical simulation cache on every change in the setup.
  • Flow noise – Create stunning graphics by applying Flow noise to physical particles.
  • Particles collisions – choose between dynamic to collide with all objects, or just with kinematic, such as walls and floors.
  • Physical Presets – complex and stunning animation setups, ready for use in a click.
  • Quality – Easily choose between faster to more precise  simulations.
View all versions history

1.1.4 – Apr 26, 2018

  • 3D Shadow to models
  • Additive transparent Materials
  • New Graph mode – Hold
  • Easily create video walls with Multiple source videos using the new ‘Layer set’ in the source node
  • Environment shadows  – lights affect the Image Based lighting environment
  • Presets can save and load render settings such as environment and motion blur.
  • Model workflow simplified, just add a model node to add a single instance.
  • Model animation simplified, create and parent a model to a 3D null in one click.
  • Motion node – added the option to Orient to path.
  • Presets – save tags and render settings.
  • Misc Bug fixes.

 

1.1.3.1 – Feb 15, 2018

  • Fixes an issue where on some situations the preset window will not open

 

1.1.3 – Feb 08, 2018

  • Deform Node – 3D models
    • Turbulence
    • Bend , Twist, Stretch
    • Sphere
    • Maps
  • Switches – Toggle the buttons on the effects, or from the new Contextual menu (right click) on the panel
    • Visibility – Enable or disable nodes
    • Solo – Enable only solo nodes
    • Shy – Hide Effects from the Effect Control Window, and automatically show when selected on the panel
    • Helpers – Render Stardust Helpers for specific nodes
    • Locate – Locate the Node on the panel
    • Master Switches – Switches on main effect control overall solo, shy and helpers behavior. Additional motion blur switch for quick access
  • Presets Search – Search the Stardust preset library using any keyword or phrase for quick access.
  • Group Node – Collapse and uncollapse the groups in the panel to reduce clutter or expose content.
  • Bevel – Faster and Better 3D Text and Mask Extrude
  • Lock / Unlock Stardust panel to show the selected Stardust Layer
  • Random Texture on 3D particles – Apply a random texture per 3D model.
  • Sphere UV texture mapping
  • OBJ Emitter – New options to Loop, Delay, Flip and more.
  • Maps – New option to offset the map.
  • Bug Fixes

1.1.2  –  Nov 14, 2017

Bug Fixes.

 

1.1.1  –  Nov 08, 2017

Bug Fixes.

 

1.1.0  –  Sep 26, 2017

New :

  • Render 3D models as particle instances.
  • Extrude and Bevel Text and Masks.
  • Create 3D primitives, choose from Cube, Sphere and more.
  • Physical Materials.
  • Ambient Occlusion.
  • Image based lighting.
  • Export Stardust Presets.
  • GPU powered.

Notable Bug Fixes :

  • Fixes an issue where the watermark reappears after restart on some machines.

 

0.9.7  –   Apr 25, 2017

Bug Fixes.

0.9.6  –  Mar 07, 2017

New :

  • Source Node –  New node to create a source, e.g a layer to be used in several particle systems.
  • Replica – Added “Flow” Replica type, that creates flow looking particle replicates.
  • Reflections – Added an environment layer that can reflect off of Rectangular / Textured particles.
  • Obj Surface emitting – Emit particles from the surface of a 3D Model.
  • Textured Particle Use Alpha / Lightness , mix the colour from the particle with the alpha / lightness of the source texture.
  • Maps – Added sample quality and more control options.
  • Noise channel – Use turbulence generated noise on other nodes.
  • Helpers – Added visual cues for some nodes.
  • Presets – Added New Presets for Replica Flow, HUDs, Grid and more.

 

Bug Fixes:

  • Fixed a crash related to Light emitter.
  • Fixed an issue with Air Density mixed with zero speed particles.
  • Fixed an issue with Mask / Text Layer transforms.
  • Fixed an issue with reverse time-remap on layer / comp.
  • Fixed an issue with motion blur and key-frames.
  • Fixed an issue where Line graph would not update after change.
  • Fixed an issue where wrong parameters would be displayed.
  • Cleanup param names.

 

 

 

0.9.5  –  Jan 17, 2017

  • Presets – auto adjust to comp center in any resolution.
  • New Presets – Swooshes, Diagonal, Texturizer and more.
  • Clone Node, a new node for creating independent branches from any point in the flowchart.
  • Replica – new options, including Directional and Diagonal.
  • Replica – texture offset settings.
  • Light emitter –  emits evenly from multiple lights by default.
  • Nodes full name appears in the panel status bar.
  • Splines – added linear corners option.
  • Maps  – added sample time options: ‘On Birth’ / ‘Current frame’.
  • Maps – added control for rotation using source layer.
  • Maps – texture by can be assigned by lightness.
  • Stencil transfer Mode added to to the particle transfer modes.
  • Fixes an issue where duplicating nodes created unexpected results in the panel.
  • Fixes an issue where sometimes deleting nodes caused unexpected results in the panel.
  • Fixes an issue where sometimes adding nodes while the panel is closed would throw an error.
  • Fixes an issue where sometimes when stardust main effect is last in the layer’s effect list, it would cause a crash.
  • Fixes an issue with Twist Free Axis.

 

 

0.9.4  – Dec 26, 2016

  • New Presets:
    •    Fire And Smoke with textured particles. Emit from Text , Mask, 3D Models, Outline and Volume. (Requires Apple ProRes codec)
    •    HUD presets, City, Hexa, Alert and more.
    •    Graphic Element presets.
    •    Over Life presets.
  • OBJ Emitter , added subdivision option of distance.
  • Fixed an issue where on some situations a cancelled frame with textured particles would crash AE.

0.9.3  – Dec 06, 2016

  • OBJ emitter, now is up to 5 times faster with large OBJ files.
  •  Fixed an issue with non standard file and folder name Characters (i.e. non-English file paths)
  •  Fixed a caching issue when setting shading on/off.
  •  Fixed an issue when setting textured Particle layers to stretch.
  •  Fixed an issue reading OBJ normals.
  •  Fixed an issue with Shadow color sometimes not updating.

 

 

0.9.2  –  Nov 11, 2016

  • Fixed an issue where an empty OBJ file would crash AE.
  • Fixed an issue when selecting OBJ sequence with no valid OBJ file would crash AE.

 

 

0.9.1  –  Oct 19, 2016

 

  • Fixed a bug where on some machines it would crash when applied to layer.
  • Fixed conflict with some 3rd party plug-ins.
  • Fixed installer issue with deselecting AE versions.
  • Fixed a bug where on some machines it would crash when applying a preset.

 

0.9  –  Oct 24, 2016

Initial release

 

System Requirements :

Mac OSX 10.9 and later

Windows 7 and later

Adobe After Effects CC 2015.3 and later

1 GB of RAM, 100 MB of hard drive space

OpenGL 3.3 and later

Purchase

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